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3do_teo_key_water.3do
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Text File
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1999-11-15
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8KB
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197 lines
# MODEL 'teo_key_water.3do' created from 'H:\Amodelx\teo_key_water.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 3
0:key_water_sdea.MAT
1:key_water_tooth.MAT
2:key_water_sdeb.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.030000
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.030000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME KEY_WATER
RADIUS 0.033034
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 22
# num: x: y: z: i:
0: 0.003000 0.001500 0.003000 0.000000 0.000000 0.000000 1.000000
1: 0.003000 -0.013500 0.003000 0.000000 0.000000 0.000000 1.000000
2: 0.003000 -0.013500 0.030000 0.000000 0.000000 0.000000 1.000000
3: 0.003000 0.012000 0.030000 0.000000 0.000000 0.000000 1.000000
4: 0.003000 0.012000 0.003000 0.000000 0.000000 0.000000 1.000000
5: -0.003000 0.001500 0.003000 0.000000 0.000000 0.000000 1.000000
6: -0.003000 -0.013500 0.003000 0.000000 0.000000 0.000000 1.000000
7: -0.003000 -0.013500 0.030000 0.000000 0.000000 0.000000 1.000000
8: -0.003000 0.012000 0.030000 0.000000 0.000000 0.000000 1.000000
9: -0.003000 0.012000 0.003000 0.000000 0.000000 0.000000 1.000000
10: 0.001500 0.001500 -0.027000 0.000000 0.000000 0.000000 1.000000
11: 0.001500 0.001500 -0.015000 0.000000 0.000000 0.000000 1.000000
12: 0.000000 0.013500 -0.015000 0.000000 0.000000 0.000000 1.000000
13: 0.000000 0.013500 -0.027000 0.000000 0.000000 0.000000 1.000000
14: -0.001500 0.001500 -0.027000 0.000000 0.000000 0.000000 1.000000
15: -0.001500 0.001500 -0.015000 0.000000 0.000000 0.000000 1.000000
16: 0.003000 0.001500 -0.030000 0.000000 0.000000 0.000000 1.000000
17: 0.003000 -0.013500 -0.030000 0.000000 0.000000 0.000000 1.000000
18: -0.003000 0.001500 -0.030000 0.000000 0.000000 0.000000 1.000000
19: -0.003000 -0.013500 -0.030000 0.000000 0.000000 0.000000 1.000000
20: 0.003000 -0.013500 -0.030000 0.000000 0.000000 0.000000 1.000000
21: -0.003000 -0.013500 0.030000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 40
0: 0.999500 -0.411853
1: 0.000500 -0.999501
2: 0.999501 -0.999501
3: 0.000499 -0.000500
4: 0.999500 -0.000499
5: 0.999501 -0.999500
6: 0.000500 -0.999501
7: 0.000500 -0.999501
8: 0.000500 -0.000500
9: 0.999500 -0.000500
10: 0.999501 -0.999500
11: 0.000500 -0.420000
12: 0.999500 -0.420000
13: 0.999500 -0.020000
14: 0.000500 -0.020000
15: 0.999501 -0.420000
16: 0.000500 -0.420000
17: 0.000500 -0.020000
18: 0.999501 -0.020000
19: 0.999500 -0.411853
20: 0.999500 -0.999500
21: 0.000500 -0.411853
22: 0.999500 -0.999500
23: 0.411853 -0.420000
24: 0.999500 -0.020000
25: 0.411853 -0.020000
26: 0.999500 -0.420000
27: 0.000500 -0.420000
28: 0.000499 -0.020000
29: 0.999500 -0.020000
30: 0.000500 -0.420000
31: 0.411853 -0.420000
32: 0.411853 -0.020000
33: 0.000500 -0.020000
34: 0.999501 -0.420000
35: 0.000500 -0.420000
36: 0.000500 -0.020000
37: 0.999501 -0.020000
38: 0.999501 -0.420000
39: 0.000499 -0.020000
VERTEX NORMALS
# num: x: y: z:
0: 0.816497 0.408248 -0.408248
1: 0.707107 -0.707107 0.000000
2: 0.577350 -0.577350 0.577350
3: 0.577350 0.577350 0.577350
4: 0.577350 0.577350 -0.577350
5: -0.816497 0.408248 -0.408248
6: -0.707107 -0.707107 0.000000
7: -1.000000 0.000000 0.000000
8: -0.577350 0.577350 0.577350
9: -0.577350 0.577350 -0.577350
10: 0.701646 0.087706 -0.707107
11: 0.701646 0.087706 0.707107
12: 0.000000 0.240772 0.970582
13: 0.000000 0.240772 -0.970582
14: -0.701646 0.087706 -0.707107
15: -0.701646 0.087706 0.707107
16: 0.577350 0.577350 -0.577350
17: 0.707107 -0.707107 0.000000
18: -0.577350 0.577350 -0.577350
19: -0.577350 -0.577350 -0.577350
20: 0.000000 0.000000 -1.000000
21: 0.000000 -0.707107 0.707107
FACES 15
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 0, 0 4, 4 3, 3 2, 1 1, 2
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 5 5, 0 6, 5 7, 6 8, 3 9, 4
2: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 11, 7 12, 8 15, 7
3: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 13, 9 10, 10 14, 10
4: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 8 11, 7 10, 10 13, 9
5: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 8 13, 9 14, 10 15, 7
6: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 11 16, 12 18, 13 5, 14
7: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 17, 15 1, 16 6, 17 19, 18
8: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 19 0, 21 1, 1 17, 20
9: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 18, 19 19, 22 6, 1 5, 21
10: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 16, 23 20, 12 19, 24 18, 25
11: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 26 3, 27 8, 28 21, 29
12: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 30 0, 31 5, 32 9, 33
13: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 34 2, 35 21, 36 6, 37
14: 2 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 11 4, 38 9, 13 8, 39
FACE NORMALS
# num: x: y: z:
0: 1.000000 0.000000 0.000000
1: -1.000000 0.000000 0.000000
2: 0.000000 0.000000 1.000000
3: 0.000000 0.000000 -1.000000
4: 0.992278 0.124035 0.000000
5: -0.992278 0.124035 0.000000
6: 0.000000 1.000000 0.000000
7: 0.000000 -1.000000 0.000000
8: 1.000000 0.000000 0.000000
9: -1.000000 0.000000 0.000000
10: 0.000000 0.000000 -1.000000
11: 0.000000 0.000000 1.000000
12: 0.000000 0.000000 -1.000000
13: 0.000000 -1.000000 0.000000
14: 0.000000 1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000013 0.010371 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 KEY_WATER